# Set the Level | Sentry for Unreal Engine

The level - similar to logging levels - is generally added by default based on the integration. You can also override it within an event.

```c
USentrySubsystem* SentrySubsystem = GEngine->GetEngineSubsystem<USentrySubsystem>();

SentrySubsystem->SetLevel(ESentryLevel::Info);
```

The same result can be achieved by calling corresponding functions in blueprint:
